Game behaviour
26 May 2013 04:55 pmIt is no wonder that humans spend more time before their video game consoles than in real life.
If each game was designed that way that one chapter takes at least 3 hours, it is clear that the player will invest a lot of time to see some visible progress - time he does not spend in his real life.
In earlier times, the same result seemed not to be reached by large contents, but through the addicition factor of playing the story over and over again.
If anybody wants to do something on that, my guessing leads me to the thought that you would need to direct your requests to the producing industry. Why they design video games the way they do it, why they always need to enlarge contents and if they do not guess it is slowly better for their own race to reduce the extent of their products.
If each game was designed that way that one chapter takes at least 3 hours, it is clear that the player will invest a lot of time to see some visible progress - time he does not spend in his real life.
In earlier times, the same result seemed not to be reached by large contents, but through the addicition factor of playing the story over and over again.
If anybody wants to do something on that, my guessing leads me to the thought that you would need to direct your requests to the producing industry. Why they design video games the way they do it, why they always need to enlarge contents and if they do not guess it is slowly better for their own race to reduce the extent of their products.